Keep things clean and organize your triggers, actions and conditions in a simple State Machine, easily re-use them with any type of game object.
Node-Based Graph which works and looks the same way as the Animator editor graph.
Re-use State Machines for any type of logic Game Modes, AI, Player Managers etc.
Add as many transitions to any node and add conditions to them.
Copy & Paste nodes between State Machines.
Duplicate State Machines.
Add as many Sub-State Machines as you need.
Drag & Drop state machines inside other SM's to create Sub-State Machines.
Easily export State Machines to share between projects or to other users.
Use any type of triggers, actions and conditions inside a State Machine.
Works with any other official or un-official Game Creator modules.
Live Debug runtime states right in the Editor.
Then, bring up the Modules Window clicking on the Game Creator option in the toolbar. Click the State Machine Module Enable button.