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Photon Network
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State Machine
State Machine
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State Machine
No more spaghetti please!
Keep things clean and organize your triggers, actions and conditions in a simple State Machine, easily re-use them with any type of game object.
Key Features
Node-Based Graph
which works and looks the same way as the Animator editor graph.
Re-use
State Machines
for any type of logic Game Modes, AI, Player Managers etc.
Add as many
transitions
to any node and add conditions to them.
Mute
transitions.
Copy & Paste
nodes between
State Machines.
Duplicate
State Machines.
Add as many
Sub-State Machines
as you need.
Drag & Drop
state machines inside other SM's to create Sub-State Machines.
Easily export
State Machines to share between projects or to other users.
Use any type of
triggers, actions
and
conditions
inside a State Machine.
Works
with any other official or un-official Game Creator
modules
.
Live Debug
runtime states right in the Editor.
Setup
Download the package from the the
Unity Asset Store
. You'll first need to have
Game Creator
installed.
Then, bring up the
Modules Window
clicking on the Game Creator option in the toolbar. Click the
State Machine
Module
Enable
button.
This module requires
Game Creator
and won't work without it. Don't attempt to extract the package inside the Plugins/ folder as it will throw errors.
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Last modified
1yr ago
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Outline
Key Features
Setup