# Actions

The **Actor** component comes with a set of **Actions** that complement **Game Creator**'s and allows to do different things with an Actor. All actions can be used on any other module and everywhere but it requires a target with an **Actor** component.

{% hint style="warning" %}
Some actions have different targets like **Skill Target, Skill Owner, Hit Target** these options are meant to be used only inside a **Skill**.
{% endhint %}

## Action Deal Damage

Deals damage to an **Actor** you can set it do deal a base value or use a formula to calculate the final damage. For example, this can be used on a Skill or with a trap.

![](https://3895715781-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-LDchaEIEhpBAh2gCe06%2Fuploads%2Fgit-blob-88623443045fea89f18f36c53250d22c506bdcab%2FActor_Actions_01.png?alt=media)

## Action Heal

Heals an actor with a base value or by percent.

![](https://3895715781-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-LDchaEIEhpBAh2gCe06%2Fuploads%2Fgit-blob-d7054514dd10b1b120f0709130107e9a739b7b71%2FActor_Actions_02.png?alt=media)

## Action Kill

Kills an actor.

![](https://3895715781-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-LDchaEIEhpBAh2gCe06%2Fuploads%2Fgit-blob-ac86e87d61d7890df83ba49ff2ff73f472417d20%2FActor_Actions_03.png?alt=media)

## Action Restore

Restores an actor (if its death). It can be restored with certain amount of Health percent.

![](https://3895715781-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-LDchaEIEhpBAh2gCe06%2Fuploads%2Fgit-blob-77a956b482091f0c4eab2aa5bb1994b9fd8f3b3d%2FActor_Actions_04.png?alt=media)

## Action Invulnerable

Toggles invulnerability of an actor. For example, a tower in MOBA game that cannot be destroyed until another one is.

![](https://3895715781-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-LDchaEIEhpBAh2gCe06%2Fuploads%2Fgit-blob-eb08437951ed284faf2b28b1d37e10b21cf99aff%2FActor_Actions_05.png?alt=media)
