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  • 🖐️Welcome!
  • Game Creator 2
    • ☢️Fusion Module
      • Setup
      • Sessions
      • Characters
      • Variables
      • Remote Procedure Calls
      • Settings
      • User Interface
      • References
        • Shutdown Reasons
      • Guides
        • How to test my game
        • How to toggle Debug mode
        • How to Update Fusion SDK
      • Releases
      • 🤝Fusion Factions
        • Releases
      • 💫Fusion Stats
        • Releases
      • 📦Fusion Inventory
        • Releases
      • 🧙Fusion Abilities
        • Releases
      • ⚔️Fusion Melee
        • Releases
      • 🔫Fusion Shooter
        • Releases
    • 🤝Factions
      • Setup
      • Faction Asset
        • Settings Editor
      • Member
        • Memory
      • Visual Scripting
        • Conditions
        • Events
        • Instructions
        • Properties
      • User Interface
      • Releases
      • 🌐Photon Factions
    • 🎮Coop
    • 👑Loot Locker
      • Getting Started
      • Authentication
        • Guest
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      • Sessions
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        • Player Storage
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        • Visual Scripting
      • Messages
      • Progressions
      • Replenish System
      • Date Time
        • Server Time
      • Handling Errors
      • Releases
    • 🤖State Machine 2
      • Graph Editor
      • State Machine Runner
      • Nodes
        • Node Features
      • Variables
      • Shortcuts
      • Releases
    • 🌐Photon Module 2
      • Overview
      • Releases
      • 🔫Photon Shooter
        • Getting Started
        • Releases
      • 💫Photon Stats
        • Releases
      • 📦Photon Inventory
        • Overview
        • Releases
      • 🧙Photon Abilities
        • Releases
      • ⚔️Photon Melee 2
        • Troubleshooting
        • Releases
  • Game Creator 1
    • Photon Network
      • Overview
      • Characters
      • Network Items
      • Actions
      • Conditions
      • Triggers
      • Guides
        • How to Connect and Instantiate your Player
        • Instantiation Options
        • How to Sync Attachments
        • How to display room or other network information
        • How to setup Camera Motor
        • How to test my game
      • Sub-Modules
        • 🏃Photon Traversal
        • ⚔️Photon Melee
        • 🔫Photon Shooter
          • Changelog
      • Changelog
    • State Machine
      • Editor Graph
        • Nodes
        • Blackboard
        • Copy & Paste
        • Targets
      • Export State Machines
      • Changelog
    • RPG (Deprecated)
      • Actor
        • Actions
        • Conditions
        • Triggers
      • Attributes
        • Actions
        • Conditions
      • Classes
        • Actions
        • Conditions
      • Skills
        • Actions
        • Conditions
      • Formulas
      • Changelog
    • AI & Factions (Deprecated)
      • Changelog
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  1. Game Creator 2
  2. Fusion Module
  3. References

Shutdown Reasons

Describes a list of Reason why the Fusion Runner was Shutdown

  • Ok: means Fusion was Shutdown by request

  • Error: Shutdown was caused by some internal error

  • IncompatibleConfiguration: Raised when the peer tries to Join a Room with a mismatching type between ClientServer Mode and Shared Mode.

  • ServerInRoom: Raised when the local peer started as a Server and tried to join a Room that already has a Server peer.

  • DisconnectedByPluginLogic: Raised when the Peer is disconnected or kicked by a Plugin Logic.

  • GameClosed: Raised when the Game the Peer is trying to Join is Closed

  • GameNotFound: Raised when the Game the Peer is trying to Join does not exist

  • InvalidRegion: Raised when the peer is trying to connect to an unavailable or non-existent Region

  • GameIdAlreadyExists: Raised when a Session with the same name was already created

  • GameIsFull: Raised when a peer is trying to join a Room with already the max capacity of players

  • InvalidAuthentication: Raised when the Authentication Values are invalid

  • CustomAuthenticationFailed: Raised when the Custom Authentication has failed for some other reason

  • AuthenticationTicketExpired: Raised when the Authentication Ticket has expired

  • PhotonCloudTimeout: Timeout on the Connection with the Photon Cloud

  • AlreadyRunning: Raised when Fusion is already running and the StartGame is invoked again

  • InvalidArguments: Raised when any of the StartGame arguments does not meet the requirements

  • HostMigration: Signal this Runner is shutting down because of a Host Migration is about to happen

  • ConnectionTimeout: Connection with a remote server failed by timeout

  • ConnectionRefused: Connection with a remote server failed because it was refused

  • OperationTimeout: The current operation has timed out

  • OperationCanceled: The current operation was canceled

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Last updated 8 months ago

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