# Characters

## Synchronizing Characters <a href="#synchronizing-actions" id="synchronizing-actions"></a>

Synchronizing a **Character** it's just as easy as a single click. Once the module it's installed you will notice a new tab called "**Network Settings**" below the **Character's** or **PlayerCharacter's** *Inspector* in order to make this work just go ahead and enabled the option "**Sync Character**" that's pretty much it (well that was actually 2 clicks). This auto-magically synchronize every property of a character: *Position*, *Rotation*, *Speed*, *Jump Height* etc.

![(Example of the Character Network Settings)](https://3895715781-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-LDchaEIEhpBAh2gCe06%2Fuploads%2Fgit-blob-acc98a6652d6dc3ba0cb57c02d17aeea793720b0%2Fcharacter_network.gif?alt=media)

{% hint style="info" %}
Notice that this will add a **Photon View** component to the game object.
{% endhint %}

By enabling **Sync Character** option you will be allowed to tweak some values like:

* **Teleport Distance**: if the character's position is too far from this value (distance) it will teleport to the position.
* **Rotation Dampening**: how smooth it should rotate.
* **Sync Attachments**: whether it should synchronize attachments or not. Just make sure to add any attachments do you want to synchronize to the list as stated [here](https://docs.ninjutsugames.com/game-creator-1/overview#the-editor).

{% hint style="warning" %}
This requires to be within a **room** to work. Nothing happens if not.
{% endhint %}
