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🌐Photon Module 2

Multiplayer for Game Creator 2 powered by Photon PUN 2

Photon Module 2 brings Photon Unity Networking 2 to Game Creator 2. Build rooms, spawn network characters, synchronize visual scripting, and manage shared match data without writing networking code.

What Photon Core includes

  • Character movement, rotation, animation, model, ragdoll, and attachment synchronization

  • Network spawning, room objects, ownership, and destruction

  • Connection, lobby, matchmaking, room, and scene controls

  • Networked Game Creator Actions, Triggers, Conditions, and variables

  • Player and room properties for shared gameplay state

  • Player identity, room chat, timers, ping, and region information

  • Events for players, rooms, friends, regions, authentication, and Photon service errors

  • Runtime tools for inspecting the connection, players, rooms, and custom properties

Photon Shooter, Photon Stats, Photon Inventory, Photon Abilities, and Photon Melee extend Core with synchronization for their matching Game Creator modules.

Start here

  1. Follow Getting Started to install the required packages and connect two players.

  2. Read the Overview for rooms, ownership, targets, and player references.

  3. Use the Visual Scripting Reference to find Photon Instructions, Conditions, Events, and Properties.

  4. Follow the Multiplayer Guide when building spawning, authority, shared state, and late-join support.

  5. Check Troubleshooting when clients do not connect or show the same result.

Requirements

Package
Required version

Unity

6.3 LTS, 6.4, or 6.5

Game Creator 2 Core

2.18.60 or newer

Photon Unity Networking 2

2.55

Photon Core

1.5

Get Game Creator 2, Photon PUN 2, and Photon Module 2 from the Unity Asset Store.

Support

For help, join the Photon Module channel in the Game Creator Discord server. When reporting a problem, include your Unity, Game Creator, Photon PUN, and Photon Core versions and say whether the issue affects the Editor, a build, or both.

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