🌐Photon Module 2
Multiplayer for Game Creator 2 powered by Photon PUN 2
Photon Module 2 brings Photon Unity Networking 2 to Game Creator 2. Build rooms, spawn network characters, synchronize visual scripting, and manage shared match data without writing networking code.
What Photon Core includes
Character movement, rotation, animation, model, ragdoll, and attachment synchronization
Network spawning, room objects, ownership, and destruction
Connection, lobby, matchmaking, room, and scene controls
Networked Game Creator Actions, Triggers, Conditions, and variables
Player and room properties for shared gameplay state
Player identity, room chat, timers, ping, and region information
Events for players, rooms, friends, regions, authentication, and Photon service errors
Runtime tools for inspecting the connection, players, rooms, and custom properties
Photon Shooter, Photon Stats, Photon Inventory, Photon Abilities, and Photon Melee extend Core with synchronization for their matching Game Creator modules.
Start here
Follow Getting Started to install the required packages and connect two players.
Read the Overview for rooms, ownership, targets, and player references.
Use the Visual Scripting Reference to find Photon Instructions, Conditions, Events, and Properties.
Follow the Multiplayer Guide when building spawning, authority, shared state, and late-join support.
Check Troubleshooting when clients do not connect or show the same result.
Requirements
Unity
6.3 LTS, 6.4, or 6.5
Game Creator 2 Core
2.18.60 or newer
Photon Unity Networking 2
2.55
Photon Core
1.5
Get Game Creator 2, Photon PUN 2, and Photon Module 2 from the Unity Asset Store.
Support
For help, join the Photon Module channel in the Game Creator Discord server. When reporting a problem, include your Unity, Game Creator, Photon PUN, and Photon Core versions and say whether the issue affects the Editor, a build, or both.
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