🤖State Machine 2
Last updated
Last updated
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This module allows to create state machines with Game Creator 2. Keep things clean and organize your triggers, actions and conditions in a simple State Machine, easily re-use them with any type of game object.
Node-Based Graph with amazing performance.
Multiple types of Nodes (Triggers, Actions, Branch, Conditions, Sub-StateMachine)
Re-use State Machines for any type of logic Game Modes, AI, Player Managers etc.
Variables from all types for State Machine asset and Runner.
Disable or Lock nodes
MiniMap to easily navigate through the graph
Group nodes
Add Sticky Notes
Easily Align Nodes
Tons of Shortcuts
Complete undo support
Copy & Paste nodes between State Machines.
Drag & Drop regular GC Actions, Conditions and Triggers to a StateMachine to easily port your previous work.
Duplicate State Machines.
Add as many Sub-State Machines as you need.
Drag & Drop state machines inside other SM's to create Sub-State Machines.
Easily export State Machines to share between projects or to other users.
Use any type of triggers, actions and conditions inside a State Machine.
Works with any other official or un-official Game Creator modules.
Live Debug runtime states right in the Editor.
Compatible with all modules.
All actions and conditions are compatible with other Game Creator modules.
You'll first need to have Game Creator 2 installed.
The process is simple:
Install Game Creator 2
Install State Machine 2
Finally bring up the Game Creator Install Window select the State Machine 2 package and install it.
This module requires Game Creator 2 and won't work without it. Don't attempt to extract the package inside the Plugins/ folder as it will throw some errors.