Ninjutsu Games
Asset StoreYoutubeTwitterInstagramSupport
  • 🖐️Welcome!
  • Game Creator 2
    • ☢️Fusion Module
      • Setup
      • Sessions
      • Characters
      • Variables
      • Remote Procedure Calls
      • Settings
      • User Interface
      • References
        • Shutdown Reasons
      • Guides
        • How to test my game
        • How to toggle Debug mode
        • How to Update Fusion SDK
      • Releases
      • 🤝Fusion Factions
        • Releases
      • 💫Fusion Stats
        • Releases
      • 📦Fusion Inventory
        • Releases
      • 🧙Fusion Abilities
        • Releases
      • ⚔️Fusion Melee
        • Releases
      • 🔫Fusion Shooter
        • Releases
    • 🤝Factions
      • Setup
      • Faction Asset
        • Settings Editor
      • Member
        • Memory
      • Visual Scripting
        • Conditions
        • Events
        • Instructions
        • Properties
      • User Interface
      • Releases
      • 🌐Photon Factions
    • 🎮Coop
    • 👑Loot Locker
      • Getting Started
      • Authentication
        • Guest
        • White Label
        • Google
        • Steam
        • Apple Sign In
      • Sessions
      • Save Load
      • Players
        • Player Storage
        • Names
      • Leaderboards
        • Visual Scripting
      • Messages
      • Progressions
      • Replenish System
      • Date Time
        • Server Time
      • Handling Errors
      • Releases
    • 🤖State Machine 2
      • Graph Editor
      • State Machine Runner
      • Nodes
        • Node Features
      • Variables
      • Shortcuts
      • Releases
    • 🌐Photon Module 2
      • Overview
      • Releases
      • 🔫Photon Shooter
        • Getting Started
        • Releases
      • 💫Photon Stats
        • Releases
      • 📦Photon Inventory
        • Overview
        • Releases
      • 🧙Photon Abilities
        • Releases
      • ⚔️Photon Melee 2
        • Troubleshooting
        • Releases
  • Game Creator 1
    • Photon Network
      • Overview
      • Characters
      • Network Items
      • Actions
      • Conditions
      • Triggers
      • Guides
        • How to Connect and Instantiate your Player
        • Instantiation Options
        • How to Sync Attachments
        • How to display room or other network information
        • How to setup Camera Motor
        • How to test my game
      • Sub-Modules
        • 🏃Photon Traversal
        • ⚔️Photon Melee
        • 🔫Photon Shooter
          • Changelog
      • Changelog
    • State Machine
      • Editor Graph
        • Nodes
        • Blackboard
        • Copy & Paste
        • Targets
      • Export State Machines
      • Changelog
    • RPG (Deprecated)
      • Actor
        • Actions
        • Conditions
        • Triggers
      • Attributes
        • Actions
        • Conditions
      • Classes
        • Actions
        • Conditions
      • Skills
        • Actions
        • Conditions
      • Formulas
      • Changelog
    • AI & Factions (Deprecated)
      • Changelog
Powered by GitBook
On this page
  • Key features
  • Setup

Was this helpful?

  1. Game Creator 2

State Machine 2

PreviousReleasesNextGraph Editor

Last updated 11 months ago

Was this helpful?

Having troubles? Join our channel in Game Creator's for realtime discussions.

This module allows to create state machines with . Keep things clean and organize your triggers, actions and conditions in a simple State Machine, easily re-use them with any type of game object.

Key features

  • Node-Based Graph with amazing performance.

  • Multiple types of Nodes (Triggers, Actions, Branch, Conditions, Sub-StateMachine)

  • Re-use State Machines for any type of logic Game Modes, AI, Player Managers etc.

  • Variables from all types for State Machine asset and Runner.

  • Disable or Lock nodes

  • MiniMap to easily navigate through the graph

  • Group nodes

  • Add Sticky Notes

  • Easily Align Nodes

  • Tons of Shortcuts

  • Complete undo support

  • Copy & Paste nodes between State Machines.

  • Drag & Drop regular GC Actions, Conditions and Triggers to a StateMachine to easily port your previous work.

  • Duplicate State Machines.

  • Add as many Sub-State Machines as you need.

  • Drag & Drop state machines inside other SM's to create Sub-State Machines.

  • Easily export State Machines to share between projects or to other users.

  • Use any type of triggers, actions and conditions inside a State Machine.

  • Works with any other official or un-official Game Creator modules.

  • Live Debug runtime states right in the Editor.

  • Compatible with all modules.

All actions and conditions are compatible with other Game Creator modules.

Setup

You'll first need to have Game Creator 2 installed.

The process is simple:

Finally bring up the Game Creator Install Window select the State Machine 2 package and install it.

Install

Install

This module requires and won't work without it. Don't attempt to extract the package inside the Plugins/ folder as it will throw some errors.

Game Creator 2
State Machine 2
Game Creator 2
🤖
Discord server
Game Creator 2
Page cover image