> For the complete documentation index, see [llms.txt](https://docs.ninjutsugames.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.ninjutsugames.com/game-creator-1/photon-network/guides/how-to-test-my-game.md).

# How to test my game

When working a multiplayer game you need to be able to quickly test and iterate over your game, there are few ways to do this.

## Editor & Build

The easiest way to test your multiplayer game is to make a standalone build (PC or Mac) then run the editor and the build at the same time.

{% hint style="info" %}
It's recommeded to make a development build that way you can catch errors easier.
{% endhint %}

## Editor & Clone

This is my favorite way for testing a multiplayer project. You basically have your original project then create a clone out of it the best way to do this is by using by using [**ParrelSync**](https://github.com/VeriorPies/ParrelSync)**.**

[ParrelSync](https://github.com/VeriorPies/ParrelSync) is a Unity editor extension that allows users to test multiplayer gameplay without building the project by having another Unity editor window opened and mirror the changes from the original project.

![Test project changes on clients and server within seconds - both in editor](/files/-MU5ZE1uI6t8Uf7v4a-L)

{% hint style="success" %}
This is the **recommended way** to test your multiplayer game, this allows you to debug and catch errors way easier than any other way.
{% endhint %}

{% hint style="warning" %}
If you are on **Mac** or **Linux** you should get the repository from the **Develop** branch.\
Support for these platforms is on beta.
{% endhint %}
