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  • 🖐️Welcome!
  • Game Creator 2
    • ☢️Fusion Module
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        • How to Update Fusion SDK
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      • Setup
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        • Settings Editor
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    • 🤖State Machine 2
      • Graph Editor
      • State Machine Runner
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    • 🌐Photon Module 2
      • Overview
      • Releases
      • 🔫Photon Shooter
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        • Releases
      • 💫Photon Stats
        • Releases
      • 📦Photon Inventory
        • Overview
        • Releases
      • 🧙Photon Abilities
        • Releases
      • ⚔️Photon Melee 2
        • Troubleshooting
        • Releases
  • Game Creator 1
    • Photon Network
      • Overview
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      • Guides
        • How to Connect and Instantiate your Player
        • Instantiation Options
        • How to Sync Attachments
        • How to display room or other network information
        • How to setup Camera Motor
        • How to test my game
      • Sub-Modules
        • 🏃Photon Traversal
        • ⚔️Photon Melee
        • 🔫Photon Shooter
          • Changelog
      • Changelog
    • State Machine
      • Editor Graph
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        • Blackboard
        • Copy & Paste
        • Targets
      • Export State Machines
      • Changelog
    • RPG (Deprecated)
      • Actor
        • Actions
        • Conditions
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      • Attributes
        • Actions
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      • Classes
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        • Conditions
      • Skills
        • Actions
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      • Formulas
      • Changelog
    • AI & Factions (Deprecated)
      • Changelog
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  1. Game Creator 2
  2. State Machine 2

State Machine Runner

PreviousGraph EditorNextNodes

Last updated 7 months ago

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The State Machine Runner is the component in charge of executing your state machine asset or embedded.

The Buttons

Edit this button will open or reload the current existing graph view window with the selected State machine

New Window this will open a new graph window. You can open as many as you want with different State Machines.

Clear this will remove any existing embedded data for an embedded State Machine

Embed embed or create an scene State Machine allowing you to use scene references directly

Detach this will roll back to the State Machine asset if there was any. Existing embedde data won't be deleted.

If no State Machine asset is present it will create and embed a new State Machine

If a State Machine asset is present it will create a copy of it and embed it into the runner

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