Replenish System
Create time-based system. Use the server's time to make sure players can't cheat by changing the time on their device
Initialization
To use this system simply call the Initialize Replenish Value instruction.
Replenish Key
A key needed to store the value in Player's storage
Initial Value
The initial value that will have the Player's storage value
Max Value
The maximum value the player can earn with the system
Interval
How often this value will be incremented by 1.
Auto Collect Offline Earnings
If enabled offline earnings will be auto collected, otherwise an event will be triggered that can be used to do it manually
Offline Earnings
Offline earnings can be received manually by using a trigger.
Once this trigger is execute the instruction Collect Offline Earnings can be used
To see this in action you can play the demo scene 9_ReplenishSystem
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