Releases
State Machine 2 Releases
- Nodes will no longer lose their icon
- Fixed enable / disable nodes in graph
- Allow all node types to be picked
- Fixed an error when using Node Conditions in some cases
- Fixed title formatting on StateMachine Asset instructions
- Add new State Machine settings tab
- Fixed an issue with the Photon extension
- Added new basic AI demo
- Added support for LocalVariables List only certain types are supported
- Added support for Quest variables
- Added support for Inventory variables
- Added new Run Node instruction for State Machine Asset
- Added new Stop, Enable, Disable instructions
- Added new Running and Enabled conditions
- Added new WebGL demo
- Allow copy & paste from different projects and Unity versions
- Is now allowed to pick trigger, sub state machine and start nodes
- Preven copy & paste of Start Nodes
- Disabled re-order variables in Blackboard window to prevent UI issues.
- Fixed an issue making difficult to rename a trigger node
- Fix for setters not allowing to change State Machine asset target
- New: Added new demos to show how to use State Machine and State Machine Runner variables
- New: Tweaked the title of the StateMachine and added label with the path to make it easier to see what StateMachine asset is being edited
- Fix: Fixed issues with setting and getting SM and Runner variables
- Fix: Fixed bug with Groups and undo
- Fix: Fixed an issue where state machine fields where resetting after selecting the node preventing it from setting a different state machine asset
- FIX: Last GameCreator 2 version had some breaking changes, make sure to grab this update.
- New: Add documentation description for Trigger nodes that will show up in the node inspector
- New: Select All short cut. CTRL + A / CMD + A
- Fix: Some minor code cleanups and improvements
- FIX: Addressed few installation warnings and errors
- NEW: Photon 2 integration
- NEW: Added new photon demo example package (Requires Photon Module 2)
- NEW: Added new instruction to run specific nodes from a runner
- NEW: Improved live debug visualization
- NEW: Added a title at the top right corner to show which State Machine is open
- FIX: Fix null reference when Trigger node updates
- FIX: Some set properties had wrong icons
- Some other minor internal improvements and tweaks
- Fixed an issue preventing new State Machines from being opened outside the examples folder
- Fixed an error trying to access a non existent Method
- Re-organized packages folder structure
- Compile error fix
- First release.
- Keep in mind this is a beta version, if there is any issues or missing feature please don't hesitate to contact me through my email or discord server.
Last modified 8d ago