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  • 🖐️Welcome!
  • Game Creator 2
    • ☢️Fusion Module
      • Setup
      • Sessions
      • Characters
      • Variables
      • Remote Procedure Calls
      • Settings
      • User Interface
      • References
        • Shutdown Reasons
      • Guides
        • How to test my game
        • How to toggle Debug mode
        • How to Update Fusion SDK
      • Releases
      • 🤝Fusion Factions
        • Releases
      • 💫Fusion Stats
        • Releases
      • 📦Fusion Inventory
        • Releases
      • 🧙Fusion Abilities
        • Releases
      • ⚔️Fusion Melee
        • Releases
      • 🔫Fusion Shooter
        • Releases
    • 🤝Factions
      • Setup
      • Faction Asset
        • Settings Editor
      • Member
        • Memory
      • Visual Scripting
        • Conditions
        • Events
        • Instructions
        • Properties
      • User Interface
      • Releases
      • 🌐Photon Factions
    • 🎮Coop
    • 👑Loot Locker
      • Getting Started
      • Authentication
        • Guest
        • White Label
        • Google
        • Steam
        • Apple Sign In
      • Sessions
      • Save Load
      • Players
        • Player Storage
        • Names
      • Leaderboards
        • Visual Scripting
      • Messages
      • Progressions
      • Replenish System
      • Date Time
        • Server Time
      • Handling Errors
      • Releases
    • 🤖State Machine 2
      • Graph Editor
      • State Machine Runner
      • Nodes
        • Node Features
      • Variables
      • Shortcuts
      • Releases
    • 🌐Photon Module 2
      • Overview
      • Releases
      • 🔫Photon Shooter
        • Getting Started
        • Releases
      • 💫Photon Stats
        • Releases
      • 📦Photon Inventory
        • Overview
        • Releases
      • 🧙Photon Abilities
        • Releases
      • ⚔️Photon Melee 2
        • Troubleshooting
        • Releases
  • Game Creator 1
    • Photon Network
      • Overview
      • Characters
      • Network Items
      • Actions
      • Conditions
      • Triggers
      • Guides
        • How to Connect and Instantiate your Player
        • Instantiation Options
        • How to Sync Attachments
        • How to display room or other network information
        • How to setup Camera Motor
        • How to test my game
      • Sub-Modules
        • 🏃Photon Traversal
        • ⚔️Photon Melee
        • 🔫Photon Shooter
          • Changelog
      • Changelog
    • State Machine
      • Editor Graph
        • Nodes
        • Blackboard
        • Copy & Paste
        • Targets
      • Export State Machines
      • Changelog
    • RPG (Deprecated)
      • Actor
        • Actions
        • Conditions
        • Triggers
      • Attributes
        • Actions
        • Conditions
      • Classes
        • Actions
        • Conditions
      • Skills
        • Actions
        • Conditions
      • Formulas
      • Changelog
    • AI & Factions (Deprecated)
      • Changelog
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  1. Game Creator 2
  2. Loot Locker

Save Load

LootLocker module has built-in integration with Game Creator 2 Save & Load system

PreviousSessionsNextPlayers

Last updated 1 year ago

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This module can use LootLocker files system to store all data from any module.

Click learn mode about Game Creator's 2 Save & Load system

Setup

It is pretty simple to set this up, just go to Game Creator > Settings > General and change the saving system to LootLocker Storage

Trigger

Once a session is started saved data is loaded automatically and optionally you can use On Save Game Loaded to handle any use case you need.

In order to be able to save & load using LootLocker you need be .

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