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  • 🖐️Welcome!
  • Game Creator 2
    • ☢️Fusion Module
      • Setup
      • Sessions
      • Characters
      • Variables
      • Remote Procedure Calls
      • Settings
      • User Interface
      • References
        • Shutdown Reasons
      • Guides
        • How to test my game
        • How to toggle Debug mode
        • How to Update Fusion SDK
      • Releases
      • 🤝Fusion Factions
        • Releases
      • 💫Fusion Stats
        • Releases
      • 📦Fusion Inventory
        • Releases
      • 🧙Fusion Abilities
        • Releases
      • ⚔️Fusion Melee
        • Releases
      • 🔫Fusion Shooter
        • Releases
    • 🤝Factions
      • Setup
      • Faction Asset
        • Settings Editor
      • Member
        • Memory
      • Visual Scripting
        • Conditions
        • Events
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        • Properties
      • User Interface
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      • 🌐Photon Factions
    • 🎮Coop
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      • Getting Started
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      • Sessions
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      • Releases
    • 🤖State Machine 2
      • Graph Editor
      • State Machine Runner
      • Nodes
        • Node Features
      • Variables
      • Shortcuts
      • Releases
    • 🌐Photon Module 2
      • Overview
      • Releases
      • 🔫Photon Shooter
        • Getting Started
        • Releases
      • 💫Photon Stats
        • Releases
      • 📦Photon Inventory
        • Overview
        • Releases
      • 🧙Photon Abilities
        • Releases
      • ⚔️Photon Melee 2
        • Troubleshooting
        • Releases
  • Game Creator 1
    • Photon Network
      • Overview
      • Characters
      • Network Items
      • Actions
      • Conditions
      • Triggers
      • Guides
        • How to Connect and Instantiate your Player
        • Instantiation Options
        • How to Sync Attachments
        • How to display room or other network information
        • How to setup Camera Motor
        • How to test my game
      • Sub-Modules
        • 🏃Photon Traversal
        • ⚔️Photon Melee
        • 🔫Photon Shooter
          • Changelog
      • Changelog
    • State Machine
      • Editor Graph
        • Nodes
        • Blackboard
        • Copy & Paste
        • Targets
      • Export State Machines
      • Changelog
    • RPG (Deprecated)
      • Actor
        • Actions
        • Conditions
        • Triggers
      • Attributes
        • Actions
        • Conditions
      • Classes
        • Actions
        • Conditions
      • Skills
        • Actions
        • Conditions
      • Formulas
      • Changelog
    • AI & Factions (Deprecated)
      • Changelog
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  • Key Features
  • Setup

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  1. Game Creator 1

State Machine

No more spaghetti please!

Keep things clean and organize your triggers, actions and conditions in a simple State Machine, easily re-use them with any type of game object.

Key Features

  • Node-Based Graph which works and looks the same way as the Animator editor graph.

  • Re-use State Machines for any type of logic Game Modes, AI, Player Managers etc.

  • Add as many transitions to any node and add conditions to them.

  • Mute transitions.

  • Copy & Paste nodes between State Machines.

  • Duplicate State Machines.

  • Add as many Sub-State Machines as you need.

  • Drag & Drop state machines inside other SM's to create Sub-State Machines.

  • Easily export State Machines to share between projects or to other users.

  • Use any type of triggers, actions and conditions inside a State Machine.

  • Works with any other official or un-official Game Creator modules.

  • Live Debug runtime states right in the Editor.

Setup

Then, bring up the Modules Window clicking on the Game Creator option in the toolbar. Click the State Machine Module Enable button.

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Last updated 4 years ago

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Download the package from the the . You'll first need to have installed.

This module requires and won't work without it. Don't attempt to extract the package inside the Plugins/ folder as it will throw errors.

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