State Machine

No more spaghetti please!

Keep things clean and organize your triggers, actions and conditions in a simple State Machine, easily re-use them with any type of game object.

Key Features

  • Node-Based Graph which works and looks the same way as the Animator editor graph.

  • Re-use State Machines for any type of logic Game Modes, AI, Player Managers etc.

  • Add as many transitions to any node and add conditions to them.

  • Mute transitions.

  • Copy & Paste nodes between State Machines.

  • Duplicate State Machines.

  • Add as many Sub-State Machines as you need.

  • Drag & Drop state machines inside other SM's to create Sub-State Machines.

  • Easily export State Machines to share between projects or to other users.

  • Use any type of triggers, actions and conditions inside a State Machine.

  • Works with any other official or un-official Game Creator modules.

  • Live Debug runtime states right in the Editor.

Setup

Download the package from the the Unity Asset Storearrow-up-right. You'll first need to have Game Creatorarrow-up-right installed.

Then, bring up the Modules Window clicking on the Game Creator option in the toolbar. Click the State Machine Module Enable button.

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