Releases
Photon Module 2 Releases
- Support for latest GC 2 version
- Support for latest Ready Player Me SDK
- Updated demos
- Fixed issues with latest GC2 update
- Added new Preload Avatars instruction for Ready Player Me
- Updated demos
- Room Chat component
- ReadyPlayerMe support
- Change Model network synchronization
- Local and Global List Variables Network component, lists can be use for Player List, Network Instantiation or Synchronize their values through the network.
- New floating UI text system
- New Character Selection demo
- New SyncScene demo
- New Photon Models List component to be able to sync model changes
- Teleport if player is too distant from its real position
- New Player Count getter
- New UnitPhotonDirectional for remote players and changed how position is sync
- Unity Random seed synchronization
- New InputReference
- New Getters Last Chat Player and Last Message from Player
- New Is Message Queue Running instruction
- New Don't Destroy On Load instruction
- New Condition Photon State
- Reset kernel facing and player when master client switches
- Sync when vertical speed is reset
- Improved position and rotation synchronization
- Photon Player Name getter will return local set nickname if no target is set
- Changed PhotonLoadLevelIndex to use Scene getter from GameCreator instead
- Prevent RPC and LocalNameVariablesNetwork to execute network calls when not in a room
- Fixed issues initializing NetworkManager
- Fixed an issue resetting player making unable to perform certain actions after viewing a character inspector
- Fixed issues with Player and Room name getters
- Fixed another issue with VisualScriptingNetworking component
- Fixed a null ref issue with TriggerRPC and ActionsRPC
- Fixed an issue with Photon Instantiation variables
- Fixed issues with track and untrack objects
- Fixed a bug with latest GC2 update
- Fixed an issue with RPC's not initializing correctly
- NEW Character attachments synchronization
- NEW Photon Attachment component
- NEW Update demo scene with an attachment see it in action, also update live demo.
- NEW Request Ownership instruction
- NEW OnOwnershipRequest event
- NEW OnOwnershipTransfered event
- NEW OnOwnershipFailed event
- NEW Is Owner condition
- Fixed some internal issues with the Visual Scripting Network components
- Updated some property icons
- Updated to latest Game Creator 2
- Updated to Unity 2021.3.20f1
- New Local Name Variables synscronization
- New Global Name Variables synscronization
- Improved facing direction syncronization to work with any type of character configuration
- Fixed an issue with VisualScriptingNetworking not cleaning up properly
- Fixed issues with ragdoll sync
- Is Mine will no longer throw an error if the Game Object doesn't have a Photon View
- Fix rotation issue for NPCs
- Fixed an issue prevent builds to run properly
- Updated WebGL demo
- Fixed issues with RPCs not running on builds
- Added new OnPhotonInstantiate event
- Improved PhotonInstantiate and InstantiateRoomObject instructions to accept both Local and Global name variables
- Updated WebGL demo
- Known Issues: Player nickname are not showing in builds, this will be fixed in the next update coming soon.
- First release.
- Keep in mind this is a beta version, if there is any issues or missing feature please don't hesitate to contact me through my email or discord server.
Last modified 19d ago