Photon Module 2 Releases

v1.3.4 (Nov 14th 2023)

  • Support for Game Creator 2 version 2.13.45
  • Added sprite field to photon models list
  • Updated demos

v1.3.3 (Sep 9th 2023)

  • Support for latest GC 2 version
  • Support for latest Ready Player Me SDK
  • Updated demos

v1.3.2 (June 14th 2023)

  • Fixed issues with latest GC2 update
  • Added new Preload Avatars instruction for Ready Player Me
  • Updated demos

v1.3.0 (May 17th 2023)


  • Room Chat component
  • ReadyPlayerMe support
  • Change Model network synchronization
  • Local and Global List Variables Network component, lists can be use for Player List, Network Instantiation or Synchronize their values through the network.
  • New floating UI text system
  • New Character Selection demo
  • New SyncScene demo
  • New Photon Models List component to be able to sync model changes
  • Teleport if player is too distant from its real position
  • New Player Count getter
  • New UnitPhotonDirectional for remote players and changed how position is sync
  • Unity Random seed synchronization
  • New InputReference
  • New Getters Last Chat Player and Last Message from Player
  • New Is Message Queue Running instruction
  • New Don't Destroy On Load instruction
  • New Condition Photon State


  • Reset kernel facing and player when master client switches
  • Sync when vertical speed is reset
  • Improved position and rotation synchronization
  • Photon Player Name getter will return local set nickname if no target is set
  • Changed PhotonLoadLevelIndex to use Scene getter from GameCreator instead


  • Prevent RPC and LocalNameVariablesNetwork to execute network calls when not in a room
  • Fixed issues initializing NetworkManager
  • Fixed an issue resetting player making unable to perform certain actions after viewing a character inspector
  • Fixed issues with Player and Room name getters
  • Fixed another issue with VisualScriptingNetworking component
  • Fixed a null ref issue with TriggerRPC and ActionsRPC
  • Fixed an issue with Photon Instantiation variables
  • Fixed issues with track and untrack objects


  • Fixed a bug with latest GC2 update


  • Fixed an issue with RPC's not initializing correctly

v1.2.0 (March 27th 2023)

  • NEW Character attachments synchronization
  • NEW Photon Attachment component
  • NEW Update demo scene with an attachment see it in action, also update live demo.
  • NEW Request Ownership instruction
  • NEW OnOwnershipRequest event
  • NEW OnOwnershipTransfered event
  • NEW OnOwnershipFailed event
  • NEW Is Owner condition
  • Fixed some internal issues with the Visual Scripting Network components
  • Updated some property icons
  • Updated to latest Game Creator 2
  • Updated to Unity 2021.3.20f1


  • New Local Name Variables synscronization
  • New Global Name Variables synscronization
  • Improved facing direction syncronization to work with any type of character configuration
  • Fixed an issue with VisualScriptingNetworking not cleaning up properly
  • Fixed issues with ragdoll sync
  • Is Mine will no longer throw an error if the Game Object doesn't have a Photon View
  • Fix rotation issue for NPCs


  • Fixed an issue prevent builds to run properly
  • Updated WebGL demo


  • Fixed issues with RPCs not running on builds
  • Added new OnPhotonInstantiate event
  • Improved PhotonInstantiate and InstantiateRoomObject instructions to accept both Local and Global name variables
  • Updated WebGL demo
  • Known Issues: Player nickname are not showing in builds, this will be fixed in the next update coming soon.

1.0.0 (2nd March 2023)

  • First release.
  • Keep in mind this is a beta version, if there is any issues or missing feature please don't hesitate to contact me through my email or discord server.