Releases

1.1.6 (30th October 2024)

  • Fixed cached rpcs issue being interrupted by model change calls

  • Fixed an error in NetworkCharacterEditor

  • Fixed an issue in sub modules version manager

  • Updated Fusion Uninstall to prevent removing sub modules

1.1.5 (21th October 2024)

  • Unity 6 support

  • Game Creator 2.51.17 support

  • Added new NPC demo scene

  • Added version in manager in settings

  • Deactivate nested network objects instead of destroying

  • Internal changes to prepare for upcoming sub-modules

  • Bug fixes in NetworkCharacter to make NPCs work properly

  • Added is master client bool and string properties

  • Player ping is now exposed over the network

  • Updated Network Character inspector at runtime

1.0.4 (1st October 2024)

  • Fixed an issue with Single player mode

  • Added single player demo

  • Reverted a change that caused an order of events issue with cached RPCs

  • Improved bone finding for network attachment props

1.0.3 (26th September 2024)

  • Support for latest Fusion 2.0.3

  • New Name Variables demo scene

  • Reduced arrays and dictionaries limit capacity to reduce pre-allocated heap

  • Added help urls to components

  • Fixed an error when using attach props without adding them to fusion

  • Fix for variables not replicating boolean states

  • Fixed an issue in TickTimer scene

  • Name Variables can now sync NetworkPrefabRef type

  • List Variables now support vector 3 and NetworkPrefabRef

  • Renamed Despawn instruction title

  • Fixed an issue where fusion was deactivating non instantiated network objects instead of destroying them

1.0.2 (23th August 2024)

  • Support for latest Fusion 2.0.2

  • Improved attachment synchronization to work with different rigs

  • Added setters for Network Prefab Ref

  • Added new Set Network Prefab Ref instruction

  • Added new is scene authority condition

  • Added new load and unload scenes instructions for fusion

  • Fixed some minor issues on demo scenes

1.0.1 (19th August 2024)

  • Breaking Change: Fusion Character Controller Directional is no longer required to synchronize characters; only attaching the Network Character component is required.

  • New: all other controller types like navmesh, rigidbody, tank, etc are now supported

  • Added option to select Network Prefab Ref from variables in Spawn Player instruction

  • New navmesh demo

  • Added all demo scenes to map selection in lobby

  • Fixed issue with Fusion Character Controller not setting up Network Transform properly

  • Renamed component menu path on some network components

  • Renamed disconnect game and lobby to shutdown game and shutdown lobby to avoid confussion

  • Added max width to default chat bubble

  • Updated all demo scenes

1.0.0 (19th August 2024)

First release.

Last updated