Releases

1.3.8 (14th September 2025)

New

  • Region selection tools — Select Best Region instruction and ping shown in dropdowns

  • Tick timers — Stop TickTimer instruction

  • NetworkCharacter — Addressable model support for character models

  • Register Character Models instruction — Quickly register model prefabs for replication

  • Network status & helpers — Conditions for session/internet status plus simple disconnect/shutdown checks

  • Session & player data — Last player left, visibility/open checks, user ID and last joined player info

  • Chat & authentication — Optional profanity filter and custom authentication; centralized auth settings

  • Fail‑Safe system — Configurable protections against common runtime issues

  • Error messages library — Curated, editable network message texts

  • WebGL — Clipboard copy support

  • Addressables

Enhanced

  • Scene loading — Smoother transitions with clearer Start/Done events and fewer allocations

  • Region selection — Auto‑best option, cleaned lists, improved ping detection and display

  • Networking stability — Safer authority guards

  • Pooling options — Can disable pooling per module; increased capacities where needed

  • UI/UX — More reliable room chat, lobby control activations, clearer shutdown reasons and error messages

  • NetworkSceneManager — Better orchestration for multi‑scene management

Changed

  • Authority handling — Automatic ownership transfer when overriding authority; request authority for orphaned objects

  • Spawning — Aligned Spawn and SpawnAsync behavior

Fixed

  • Stability — Many null‑reference protections and safer error paths

  • Scene, spawn & lifecycle — Reliable Spawned/Despawned events and player spawn/despawn; regressions addressed in NetworkSceneManager

  • Chat & lobby — Robust initialization even if prefabs or addressables aren’t loaded; authentication method support

  • Regions & ping — Edge‑case handling and invalid values; dropdowns show accurate ping

  • WebGL & platform — Loading and Network Object Provider behavior; clipboard follow‑ups; compile/build fixes

  • Authority & state — Correct dead‑state sync and facing on authority change; guard checks

  • Addressables & errors — Better shutdown reason retrieval; auto‑release of handles; safer StartGameAsync and related flows

1.2.7 (29th December 2024)

  • Support for latest Photon Fusion SDK 2.0.4

  • Restructured the Start Game instruction to support loading scenes by string, enabling the use of scenes from Addressable bundles.

  • The master client will now automatically take network authority over objects (with “Allow State Authority Override” enabled) when players leave the session.

  • RPCs no longer require a player to be instantiated in order to call them

  • Added an option in Fusion settings to specify a custom runner prefab. This is useful for cases where customization is needed, such as integrating the Fusion Physics addon.

  • Added an option in Fusion settings to customize the default pool size for network-spawned objects.

  • Added a new property to retrieve the network-synchronized input direction value from a character.

  • Added new numeric properties to return the network simulation time, local render time, and the last server tick.

  • Fixed an issue with Spawned and Despawned network object events

  • Fixed an issue where the Local Player property did not return the correct object.

  • Fixed an issue where the Player Username property did not return the correct value.

  • Fixed an issue where RoomChat failed to initialize properly in certain cases.

  • Fixed an issue where the NavMeshAgent failed to initialize correctly after being spawned in certain cases.

  • Fixed multiple issues affecting NPC characters.

  • Username is no longer stored in PlayerPrefs

  • Updated demos

1.1.6 (30th October 2024)

  • Fixed cached rpcs issue being interrupted by model change calls

  • Fixed an error in NetworkCharacterEditor

  • Fixed an issue in sub modules version manager

  • Updated Fusion Uninstall to prevent removing sub modules

1.1.5 (21th October 2024)

  • Unity 6 support

  • Game Creator 2.51.17 support

  • Added new NPC demo scene

  • Added version in manager in settings

  • Deactivate nested network objects instead of destroying

  • Internal changes to prepare for upcoming sub-modules

  • Bug fixes in NetworkCharacter to make NPCs work properly

  • Added is master client bool and string properties

  • Player ping is now exposed over the network

  • Updated Network Character inspector at runtime

1.0.4 (1st October 2024)

  • Fixed an issue with Single player mode

  • Added single player demo

  • Reverted a change that caused an order of events issue with cached RPCs

  • Improved bone finding for network attachment props

1.0.3 (26th September 2024)

  • Support for latest Fusion 2.0.3

  • New Name Variables demo scene

  • Reduced arrays and dictionaries limit capacity to reduce pre-allocated heap

  • Added help urls to components

  • Fixed an error when using attach props without adding them to fusion

  • Fix for variables not replicating boolean states

  • Fixed an issue in TickTimer scene

  • Name Variables can now sync NetworkPrefabRef type

  • List Variables now support vector 3 and NetworkPrefabRef

  • Renamed Despawn instruction title

  • Fixed an issue where fusion was deactivating non instantiated network objects instead of destroying them

1.0.2 (23th August 2024)

  • Support for latest Fusion 2.0.2

  • Improved attachment synchronization to work with different rigs

  • Added setters for Network Prefab Ref

  • Added new Set Network Prefab Ref instruction

  • Added new is scene authority condition

  • Added new load and unload scenes instructions for fusion

  • Fixed some minor issues on demo scenes

1.0.1 (19th August 2024)

  • Breaking Change: Fusion Character Controller Directional is no longer required to synchronize characters; only attaching the Network Character component is required.

  • New: all other controller types like navmesh, rigidbody, tank, etc are now supported

  • Added option to select Network Prefab Ref from variables in Spawn Player instruction

  • New navmesh demo

  • Added all demo scenes to map selection in lobby

  • Fixed issue with Fusion Character Controller not setting up Network Transform properly

  • Renamed component menu path on some network components

  • Renamed disconnect game and lobby to shutdown game and shutdown lobby to avoid confussion

  • Added max width to default chat bubble

  • Updated all demo scenes

1.0.0 (19th August 2024)

First release.

Last updated

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