Skills
Last updated
Last updated
Skills are basically a template with a set of actions that an Actor can execute. This module is packed with a bunch of options to create your skills easily.
This type of skill is activated when the Actor learns it. This is useful for things like learn how to use a weapon or a tool.
Active Skill are the type of skill that let's you execute visual actions, there is 4 different types of delivery:
Instant: useful for Melee skills, AOE (Area of Effect) or even an Explosion :).
Projectile: with this you can create from a magic ball to a rain of fire.
Status: this is useful for Buff/Debuff like DOT's (Damage Over Time). This can also be used for things like Regeneration for example, add a condition if player HP attribute is below 100% increase the HP every 1 second by HP Regen Attribute value.
Aura: with this type of Skill you can have abilities that can add bonus attributes to friendly Actors.
The Skill system comes with a very powerful editor that let's create and easily manage all your skills.
You can tweak skills at runtime! All changes are saved automatically.