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  • 🖐️Welcome!
  • Game Creator 2
    • ☢️Fusion Module
      • Setup
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      • Remote Procedure Calls
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        • Shutdown Reasons
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        • How to test my game
        • How to toggle Debug mode
        • How to Update Fusion SDK
      • Releases
      • 🤝Fusion Factions
        • Releases
      • 💫Fusion Stats
        • Releases
      • 📦Fusion Inventory
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      • 🧙Fusion Abilities
        • Releases
      • ⚔️Fusion Melee
        • Releases
      • 🔫Fusion Shooter
        • Releases
    • 🤝Factions
      • Setup
      • Faction Asset
        • Settings Editor
      • Member
        • Memory
      • Visual Scripting
        • Conditions
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      • 🌐Photon Factions
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      • Releases
    • 🤖State Machine 2
      • Graph Editor
      • State Machine Runner
      • Nodes
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      • Releases
    • 🌐Photon Module 2
      • Overview
      • Releases
      • 🔫Photon Shooter
        • Getting Started
        • Releases
      • 💫Photon Stats
        • Releases
      • 📦Photon Inventory
        • Overview
        • Releases
      • 🧙Photon Abilities
        • Releases
      • ⚔️Photon Melee 2
        • Troubleshooting
        • Releases
  • Game Creator 1
    • Photon Network
      • Overview
      • Characters
      • Network Items
      • Actions
      • Conditions
      • Triggers
      • Guides
        • How to Connect and Instantiate your Player
        • Instantiation Options
        • How to Sync Attachments
        • How to display room or other network information
        • How to setup Camera Motor
        • How to test my game
      • Sub-Modules
        • 🏃Photon Traversal
        • ⚔️Photon Melee
        • 🔫Photon Shooter
          • Changelog
      • Changelog
    • State Machine
      • Editor Graph
        • Nodes
        • Blackboard
        • Copy & Paste
        • Targets
      • Export State Machines
      • Changelog
    • RPG (Deprecated)
      • Actor
        • Actions
        • Conditions
        • Triggers
      • Attributes
        • Actions
        • Conditions
      • Classes
        • Actions
        • Conditions
      • Skills
        • Actions
        • Conditions
      • Formulas
      • Changelog
    • AI & Factions (Deprecated)
      • Changelog
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On this page
  • The Skills
  • Passive Skills
  • Active Skills
  • The Editor
  • Instant Delivery Skill
  • Projectile Delivery Skill

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  1. Game Creator 1
  2. RPG (Deprecated)

Skills

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Last updated 6 years ago

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The Skills

Skills are basically a template with a set of actions that an can execute. This module is packed with a bunch of options to create your skills easily.

Passive Skills

This type of skill is activated when the Actor learns it. This is useful for things like learn how to use a weapon or a tool.

Active Skills

Active Skill are the type of skill that let's you execute visual actions, there is 4 different types of delivery:

  • Instant: useful for Melee skills, AOE (Area of Effect) or even an Explosion :).

  • Projectile: with this you can create from a magic ball to a rain of fire.

  • Status: this is useful for Buff/Debuff like DOT's (Damage Over Time). This can also be used for things like Regeneration for example, add a condition if player HP attribute is below 100% increase the HP every 1 second by HP Regen Attribute value.

  • Aura: with this type of Skill you can have abilities that can add bonus attributes to friendly Actors.

The Editor

The Skill system comes with a very powerful editor that let's create and easily manage all your skills.

You can tweak skills at runtime! All changes are saved automatically.

Instant Delivery Skill

Projectile Delivery Skill

Actor
(Example of an Instant Skill with an animation combo)