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# Network Items

**Network items** are pickup-able objects that are allowed to re-spawn after someone pick it up. These items re-spawn on the same place it was before.

If you don't want an item to re-spawn, set **Seconds Before Respawn** to 0.

This component it's extended from Game Creator's trigger so you are able to select how do you want this item to be picked up.

{% hint style="info" %}
Network item **actions** are only executed for the **Local Player**
{% endhint %}

![(Example of a Network item that gives score change time scale for the local player only)](/files/-LGb5TympR69U6V_JULi)

{% hint style="warning" %}
A re-spawning item should stick to a fixed position. It should not be observed at all (in any **PhotonView**). It can only be consumed and can't be dropped somewhere else (cause that would double the item)
{% endhint %}
