# Network Items

**Network items** are pickup-able objects that are allowed to re-spawn after someone pick it up. These items re-spawn on the same place it was before.

If you don't want an item to re-spawn, set **Seconds Before Respawn** to 0.

This component it's extended from Game Creator's trigger so you are able to select how do you want this item to be picked up.

{% hint style="info" %}
Network item **actions** are only executed for the **Local Player**
{% endhint %}

![(Example of a Network item that gives score change time scale for the local player only)](https://3895715781-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-LDchaEIEhpBAh2gCe06%2Fuploads%2Fgit-blob-a3cbd5be81bbf025678babeef91f37d96479fb09%2FNetworkItem.PNG?alt=media)

{% hint style="warning" %}
A re-spawning item should stick to a fixed position. It should not be observed at all (in any **PhotonView**). It can only be consumed and can't be dropped somewhere else (cause that would double the item)
{% endhint %}
