Network items are pickup-able objects that are allowed to re-spawn after someone pick it up. These items re-spawn on the same place it was before.
If you don't want an item to re-spawn, set Seconds Before Respawn to 0.
This component it's extended from Game Creator's trigger so you are able to select how do you want this item to be picked up.
Network item actions are only executed for the Local Player
(Example of a Network item that gives score change time scale for the local player only)
A re-spawning item should stick to a fixed position. It should not be observed at all (in any PhotonView). It can only be consumed and can't be dropped somewhere else (cause that would double the item)