Network Items
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Network items are pickup-able objects that are allowed to re-spawn after someone pick it up. These items re-spawn on the same place it was before.
If you don't want an item to re-spawn, set Seconds Before Respawn to 0.
This component it's extended from Game Creator's trigger so you are able to select how do you want this item to be picked up.
A re-spawning item should stick to a fixed position. It should not be observed at all (in any PhotonView). It can only be consumed and can't be dropped somewhere else (cause that would double the item)