# RPG (Deprecated)

The **RPG** module is a complete solution exclusively developed for **Game Creator** that allows to have a functional Role Playing Game system in your game with a few clicks.

![(Example of an Instant Skill and Projectile Skill)](/files/-LGmSG9vmn83xzxMWX5F)

## Key features <a href="#key-features" id="key-features"></a>

* Create fully functional **Skills** (Magic, Melee, Crowd Control you name it)
* Add **Attributes** for characters (Health, Experience, Mana etc.)
* Easily create **Classes** where you can fine tune attributes for each class
* Built-in **Multiplayer** support via [***Photon Module***](/game-creator-1/photon-network.md)
* Customize damage results with **Formulas**
* Easy to use **Editor Tools** to manage every detail of the **RPG** system
* Comes with plenty of **Actions** and **Conditions** that can be used on any other Game Creator module
* Easy to debug and track attributes and skills for every actor with Editor built-in tools
* Comes with **UI** components like:\
  **Character HUD**, **Text HUD**, **Skill Bar**, **Spell Book**

{% hint style="info" %}
**RPG** comes a minimalist skin. You can create your own by duplicating the default one or import one from the store.
{% endhint %}

{% hint style="success" %}
All actions and conditions are compatible with other Game Creator modules, imagine for example giving a **Melee** skill when player buys a sword item using [**Inventory Module**](https://docs.gamecreator.io/inventory/inventory) or rewarding with **Experience** by completing a quest with the [**Quest Module**](https://docs.gamecreator.io/quests/quests)
{% endhint %}

## Setup <a href="#setup" id="setup"></a>

Download the package the Unity Asset Store (soon). You'll first need to have Game Creator installed.

Then, bring up the *Module Manager Window* and click the RPG's **Enable** button.

{% hint style="danger" %}
This module requires **Game Creator** and won't work without it. Don't attempt to extract the package inside the Plugins/ folder as it will throw some errors.
{% endhint %}


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