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  • 🖐️Welcome!
  • Game Creator 2
    • ☢️Fusion Module
      • Setup
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        • How to Update Fusion SDK
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      • ⚔️Fusion Melee
        • Releases
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    • 🤝Factions
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        • Settings Editor
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    • 🤖State Machine 2
      • Graph Editor
      • State Machine Runner
      • Nodes
        • Node Features
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      • Releases
    • 🌐Photon Module 2
      • Overview
      • Releases
      • 🔫Photon Shooter
        • Getting Started
        • Releases
      • 💫Photon Stats
        • Releases
      • 📦Photon Inventory
        • Overview
        • Releases
      • 🧙Photon Abilities
        • Releases
      • ⚔️Photon Melee 2
        • Troubleshooting
        • Releases
  • Game Creator 1
    • Photon Network
      • Overview
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      • Network Items
      • Actions
      • Conditions
      • Triggers
      • Guides
        • How to Connect and Instantiate your Player
        • Instantiation Options
        • How to Sync Attachments
        • How to display room or other network information
        • How to setup Camera Motor
        • How to test my game
      • Sub-Modules
        • 🏃Photon Traversal
        • ⚔️Photon Melee
        • 🔫Photon Shooter
          • Changelog
      • Changelog
    • State Machine
      • Editor Graph
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        • Blackboard
        • Copy & Paste
        • Targets
      • Export State Machines
      • Changelog
    • RPG (Deprecated)
      • Actor
        • Actions
        • Conditions
        • Triggers
      • Attributes
        • Actions
        • Conditions
      • Classes
        • Actions
        • Conditions
      • Skills
        • Actions
        • Conditions
      • Formulas
      • Changelog
    • AI & Factions (Deprecated)
      • Changelog
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On this page
  • Entry Node
  • Trigger Node
  • Actions Node
  • Branch Node
  • Conditions Node

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  1. Game Creator 2
  2. State Machine 2

Nodes

PreviousState Machine RunnerNextNode Features

Last updated 7 months ago

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There are multiple types of nodes that you can use in the State Machine 2

Entry Node

This node is entry point of the State Machine graph, it will be executed when the state machine is started. This node can also run actions.

This only have one output but can be connected to any node except a trigger.

This node can't be deleted

Trigger Node

This node can trigger any type of event including collision events. This has one output which can be connected to any node that has vertical input.

Actions Node

This node can run actions, can receive input from any other type of node

Branch Node

This node can run a single branch which is a combination of conditions and actions, that output will only execute if the conditions are not met.

Conditions Node

This node can run conditions, it has an horizontal input for any other node, a vertical input for triggers only and two outputs, one for when conditions are met and another when they are not.

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