Conditions
Check state machine node states
Conditions check state machine states and can be used in Branch nodes, Conditions nodes, or any Game Creator 2 Condition context.
Runner Conditions
Check states on specific State Machine Runner instances.
Condition
Description
Returns true if a node is executing on the target runner
Returns true if a node is enabled on the target runner
Asset Conditions
Check states on State Machine Assets directly, affecting all runners using that asset.
Condition
Description
Returns true if a node is running on the asset
Returns true if a node is enabled on the asset
Usage Example
Branch Node:
โโ Condition: "State Machine Runner Node Is Running"
โ โโ Target: Self
โ โโ Node: "PatrolNode"
โโ True โ Actions: Start Alert Behavior
โโ False โ Actions: Continue Current StateLast updated
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