Instructions
Actions to control state machine execution
Instructions are actions you can use in Game Creator 2 Actions, Hotspots, or any other visual scripting context to control state machines.
Runner Instructions
These instructions work with State Machine Runner components on specific GameObjects, affecting only that instance.
Executes a specific node on a target runner
Executes a node and passes variable values before execution
Re-enables a previously disabled node
Disables a node, preventing it from executing
Immediately stops a currently running node
Iterates through a list and executes a node for each element
Asset Instructions
These instructions work directly with State Machine Asset files, affecting all runners using that asset.
Executes a node directly on a State Machine asset
Enables a node in the State Machine asset
Disables a node in the State Machine asset
Stops a running node in the State Machine asset
Usage Example
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