> For the complete documentation index, see [llms.txt](https://docs.ninjutsugames.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.ninjutsugames.com/game-creator-2/state-machine-2/visual-scripting/instructions/stop-node-1.md).

# Stop State Machine Node

Stops a node from State Machine asset.

## Description

Immediately stops a currently executing node in a State Machine asset. This cancels execution on all runners using this asset.

## Parameters

| Name     | Description                           |
| -------- | ------------------------------------- |
| **Node** | The node to stop in the State Machine |

## Keywords

`Stop`, `Cancel`, `Instruction`, `Action`, `State Machine`, `Runner`

## Example

```
Actions Component:
└─ Stop State Machine Node
    └─ Node: "BackgroundProcessNode"
```

This stops the "BackgroundProcessNode" in the State Machine asset.

{% hint style="danger" %}
This instruction affects **all runners** using this State Machine asset. All running instances of this node will be stopped immediately.
{% endhint %}
