# Runner Node Is Enabled

Returns true if the node is enabled on the specified State Machine Runner.

## Description

Checks whether a specific node is enabled (not disabled) on a State Machine Runner instance. Enabled nodes can be executed; disabled nodes cannot.

## Parameters

| Name       | Description                                                  |
| ---------- | ------------------------------------------------------------ |
| **Target** | The target GameObject that contains the State Machine Runner |
| **Node**   | The node to check                                            |

## Returns

| Value     | Condition                                         |
| --------- | ------------------------------------------------- |
| **True**  | The specified node is enabled and can be executed |
| **False** | The node is disabled or the runner doesn't exist  |

## Keywords

`State Machine`, `Is Enabled`, `Run`

## Example

```
Branch Node:
├─ Condition: State Machine Runner Node Is Enabled
│   ├─ Target: Self
│   └─ Node: "SpecialAbilityNode"
├─ True → Show ability button
└─ False → Hide ability button (ability locked)
```

{% hint style="info" %}
Use this condition to check if features are unlocked or available before showing UI elements or allowing actions.
{% endhint %}


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