Runner Node Is Enabled
Check if a node is enabled on a specific runner
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Check if a node is enabled on a specific runner
Returns true if the node is enabled on the specified State Machine Runner.
Checks whether a specific node is enabled (not disabled) on a State Machine Runner instance. Enabled nodes can be executed; disabled nodes cannot.
Target
The target GameObject that contains the State Machine Runner
Node
The node to check
True
The specified node is enabled and can be executed
False
The node is disabled or the runner doesn't exist
State Machine, Is Enabled, Run
Branch Node:
โโ Condition: State Machine Runner Node Is Enabled
โ โโ Target: Self
โ โโ Node: "SpecialAbilityNode"
โโ True โ Show ability button
โโ False โ Hide ability button (ability locked)Use this condition to check if features are unlocked or available before showing UI elements or allowing actions.
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