# Runner Node Is Running

Returns true if the node is running on the specified State Machine Runner.

## Description

Checks whether a specific node is currently executing on a State Machine Runner instance. Useful for conditional logic based on current execution state.

## Parameters

| Name       | Description                                                  |
| ---------- | ------------------------------------------------------------ |
| **Target** | The target GameObject that contains the State Machine Runner |
| **Node**   | The node to check                                            |

## Returns

| Value     | Condition                                                      |
| --------- | -------------------------------------------------------------- |
| **True**  | The specified node is currently executing on the target runner |
| **False** | The node is not running or the runner doesn't exist            |

## Keywords

`State Machine`, `Is Running`, `Run`

## Example

```
Branch Node:
├─ Condition: State Machine Runner Node Is Running
│   ├─ Target: Self
│   └─ Node: "AttackNode"
├─ True → Skip (already attacking)
└─ False → Run Attack Actions
```

{% hint style="info" %}
Use this condition to prevent duplicate executions or to check if a character is in a specific state.
{% endhint %}


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