> For the complete documentation index, see [llms.txt](https://docs.ninjutsugames.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.ninjutsugames.com/game-creator-2/state-machine-2/multiplayer/pun2-integration.md).

# PUN2 Integration

When using the [Photon Module 2](/game-creator-2/photon-module-2.md), State Machine 2 works with PUN2's networking.

## Setup

1. Install **Photon Module 2** for Game Creator 2
2. Install **State Machine 2**
3. Network settings automatically appear in node inspectors

## Ownership

* State machines respect PhotonView ownership
* RPCs are sent through the PhotonView component

## PhotonView Configuration

Ensure your networked GameObjects have:

1. A **PhotonView** component
2. A **State Machine Runner** component
3. Correct ownership assigned

### Ownership Transfer

When transferring PhotonView ownership, state machines automatically respect the new owner for nodes set to **Run on Owner**.

{% hint style="warning" %}
Ensure the PhotonView and State Machine Runner are on the same GameObject for proper RPC routing.
{% endhint %}

## RPC Usage

Nodes configured with **RPC** option will:

1. Execute locally on the calling client
2. Send an RPC to all other clients
3. Execute the same node on receiving clients

## See Also

* [Photon Module 2 Documentation](/game-creator-2/photon-module-2.md)


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