Common Patterns
Common multiplayer state machine patterns
Player State Machine
Start Node [Run on Owner]
โโ Input Trigger [Run on Owner]
โโ Movement Actions [RPC to All]Breakdown
Node
Run On
Reason
AI State Machine
Start Node [Run on Master]
โโ AI Decision [Run on Master]
โโ AI Actions [RPC to All]Breakdown
Node
Run On
Reason
Shared Game Logic
Breakdown
Node
Run On
Reason
Hybrid Pattern
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