Fusion Integration
Using State Machine 2 with Photon Fusion
When using the Fusion Module, State Machine 2 integrates with Fusion's network architecture.
Setup
Install Fusion Module for Game Creator 2
Install State Machine 2
Network settings automatically appear in node inspectors
Authority
Input Authority
Player-controlled state machines run on the owning client
State Authority
Server-authoritative state machines run on the host
Tick-Based Execution
Fusion's tick-based simulation ensures deterministic state machine execution across all clients.
Benefits
Consistent behavior across all clients
Rollback support for client-side prediction
Smooth synchronization even with network latency
Network Object Setup
Ensure your networked GameObjects have:
A NetworkObject component
A State Machine Runner component
Proper authority settings on each node
See Also
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