Examples
Practical multiplayer state machine examples
Networked Door
Trigger: On Interact [Run on Owner]
โโ Action: Toggle Door State [RPC to All]
โโ True โ Action: Open Door Animation [Run on All]
โโ False โ Action: Close Door Animation [Run on All]How It Works
Synced Health Pickup
Trigger: On Trigger Enter [Run on Master]
โโ Condition: Is Player? [Run on Master]
โโ True โ Actions [RPC to All]:
โโ Add Health
โโ Play Sound
โโ Destroy PickupHow It Works
Multiplayer Chest
How It Works
Player Ability
How It Works
Game Manager
How It Works
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