Fixed an error with PUN 2.28
Fixed a bug in ListVariablesNetwork not initializing correctly for network instantiation
Added new action to Set Player Number
Changed Player Number condition to use the Numbering System from PUN
Changed On Photon Player Property trigger invoker to be the Player who triggered the event
Changed On Photon Room Events trigger invoker to be the Player who triggered the event.
This includes On Player Entered Room, On Player Left Room and On Master Client Switched
Fixed issue with Character animation sync
Updated support for PUN 2.27
Updated support for GC 1.1.12
Added new Join and Leave Lobby actions
Added new PhotonLoadLevel action
Added new Photon Offline mode action and condition
Added new InLobby condition
Added new target “LastJoinedPlayer” across all actions and conditions
Added new On Scoreboard Leader which will trigger whenever a player gets to #1
Added new Send and Receive data options. Is now possible to send and receive custom data from Photon Instantiate and RPC's
Revamped Scoreboard and now made it part of the module as prefab
Improved chat, player messages can now show up on top of players head. RoomChat prefab is now part of the module.
On Photon Player Property trigger will now have the correct invoker = Player who triggered the event.
Added new PhotonVariable action which will put any network property (player prop, room prop, etc) in a variable
Added a Automatically Sync Scene action which will make other players match Master scene when use in combo with Photon Load scene
Fixed sync issue with LocalVariables
Fixed issues with some actions and conditions like JoinOrCreate room trying to access runtime value at editor time
Fixed race condition where installing module throw some errors due to a missing Scripting Define Symbol
Fixed error in actions network tab when selecting player as target
Fixed typo in Photon Matchmaking trigger
Fixed a bug in CreateRoom action introduced in previous update
Updated support PUN 2.20.4
Fixed duplicated component triggering RPCs errors
Fast Play mode support
Added EmptyRoomTtl and PlayerTtl to create room actions
Fixed an issue LocalVariables Fixed ListVariables instantiation option not working properly
Updated Instantiate and Game demo examples
Added variable support on the RPC action
Fixed an error with Stats integration that was introduced with previous update.
NEW List Variables GameObject type can be used for network instantiation. This is useful to keep network prefab references out of resources or main binary. GameIO scene has been updated to use this method.
Improved Character face direction and position sync to be more smooth
Fixed LocalVariables sync issues
Fixed an issue with module initialization
Fixed an issue where OnPhotonInstantiate trigger would not execute
Fixed all settings for Character or ListVariables not saving when changing inside a prefab
Fixed an issue when NavMeshAgent is disabled, force it to be enable when its needed
Updated support for latest GC 1.1.9 and PUN 2.19.2
Added Local Variables network sync
Fixed issues with zones demo
Added PUN2 2.16 support
Added Game Creator 1.1.2 support
Added support for Unity 2019.3
Added Actions to debug Player and Room variables
Added new Action to change Room state (visible, open).
Added new Condition to check Room state (visible, open).
Added new Condition to check if Room Chat is open
Added an option to store GameObject reference on PhotonInstantiate action.
Added an option in OnPhotonInstantiate trigger to store the Owner(GameObject).
Added new options on CharacterNetwork component that lets you specify what you need to synchronize on each character.
Added new Is Connected and Ready condition. A refined version of connected which is true only if your connection to the server is ready to accept operations like join, leave, etc.
Improved how Characters move, rotate, dash and jump.
Improved how Character and Stats are synchronized.
Improved how Target types are cached for performance. All actions, conditions and triggers has been updated to match this change.
Fixed issues with new version of GC and cleaned up demos.
Fixed an issue with Sync Actions not working correctly.
Updated game demo scene which will show how to do the following things:
Multi Zone Game: Creating and joining rooms when switch between scenes/zones
Random Character Selection: Spawns a random character per player
Random Spawn Point: spawn player character by picking a random position from a GC List.
Synchronized Actions: shows how to sync an actions list and keep it in sync between players
Added PUN2 version 2.7 support
Added Game Creator 0.8.2 support
NEW Ping update functionality
A new option under settings has been added to update your ping to other players every certain time.
Photon Change Text Action has been updated to reflect these changes
NEW Master Client switch functionality
Under options if this on Master Client can be switch if there is too much lag or master has client errors
NEW CharacterNetwork now has built-in network culling. Read more here
FIX some bug fixes on the Character Network and Stats Network component
Added PUN2 version 2.5 support
Added Game Creator 0.7.3 support
Fixed other minor issues
Added PUN 2 version 2.4+ support
Added Game Creator 0.7+ support
Improved Network Items inspector and events
Fix: better handling of Stats module when enabled.
Unity Asset Store Release!
Added support for new Game Creator Stats module.
New Network Destroy Action
Fixed some random minor bug fixes
First private beta release on itch.io.